| Many 'sighs of relief' were also heard around the B&B offices as 3 major game projects all came to a close. Medievil, STALKER & Juiced all wrapped up this month so we all hit 'crunch time', and yet managed to see it through.
We even had to sound design the Intro sequence for Juiced at the last minute, work we completed in conjunction with Plastic Wax in Australia. |